Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/5412
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dc.contributor.authorMohamad Shahfik Afendi Bin Abdul Ghanien_US
dc.contributor.authorSyadiah Nor Wan Shamsuddinen_US
dc.contributor.authorNormala Rahimen_US
dc.contributor.authorAhmad Azaini Abdul Manafen_US
dc.contributor.authorSudirman Kifflien_US
dc.date.accessioned2024-01-03T07:09:30Z-
dc.date.available2024-01-03T07:09:30Z-
dc.date.issued2023-
dc.identifier.isbn978-629-489-004-6-
dc.identifier.urihttp://hdl.handle.net/123456789/5412-
dc.descriptionOthersen_US
dc.description.abstractThe past few years have seen an increase in the use of virtual reality (VR) in museum environments in an attempt for museums to embrace technological innovations and adapt to the challenges of the digital era. Moreover, the Covid 19 pandemic has led to museum visits being reluctant and has been transited into digital cultural heritage using virtual technology. However, solid evidence of the effectiveness and the measurability of User experience (UX) in virtual environments remains contentious. Therefore a study has been conducted by analysing existing frameworks and models to enhance the elements of user experience by using literature matrix approaches. This analysis will show the limitation and potential enhancement of the existing UX model. In conclusion, the finding shows user experiences must be considered and measured in designing a virtual museum because the value of user experience could affect the behaviour and attitude of the virtual museum user. The gaps and limitations of the existing model become the main finding in this research because these gaps and limitations would be used to extend the existing user experience model, which could increase cultural heritage learning performance and user appreciation towards heritage content.en_US
dc.language.isoenen_US
dc.publisherFaculty of Creative Technology and Heritageen_US
dc.subjectUser experience (UX)en_US
dc.subjectVirtual Museumen_US
dc.titleA Study of User Experience towards Virtual Reality Technology in The Context of Cultural Heritage Learningen_US
dc.typeNationalen_US
dc.relation.conferenceInternational Academic Forum on Creative Contents Conferenceen_US
dc.description.page22-24en_US
dc.relation.seminarThe 1st 2023 ASIA Creative Content Forum: Exploring Regional Storytelling Contentsen_US
dc.title.titleofbookE-Proceedings of International Academic Forum on Creative Contents [IAFCC], Feb. 2023en_US
dc.date.seminarstartdate2023-02-06-
dc.date.seminarenddate2023-02-07-
dc.description.placeofseminarUniversiti Malaysia Kelantanen_US
dc.description.typeProceeding Papersen_US
item.languageiso639-1en-
item.grantfulltextopen-
item.fulltextWith Fulltext-
item.openairetypeNational-
crisitem.author.deptUniversiti Malaysia Kelantan-
Appears in Collections:Faculty of Creative Technology & Heritage - Proceedings
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