Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/3356
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dc.contributor.authorMarzuki I.N.en_US
dc.contributor.authorTengku Fauzan Tengku Anuaren_US
dc.contributor.authorTan Tse Guanen_US
dc.contributor.authorAyub Awangen_US
dc.contributor.authorFarrah Atikah Saarien_US
dc.contributor.authorSahrudin Mohamed Somen_US
dc.date.accessioned2022-10-03T02:22:18Z-
dc.date.available2022-10-03T02:22:18Z-
dc.date.issued2022-08-
dc.identifier.isbn978-967-2776-12-3-
dc.identifier.urihttp://hdl.handle.net/123456789/3356-
dc.descriptionOthersen_US
dc.description.abstractThe shift of change over time in the field of technology especially in education is constantly changing to current wants and needs. In the curriculum module, surah Lukman talks about family education, especially children's education. Among the main essence of the curriculum in this chapter is to emphasize the concept of family education, especially the education of children. Applying reality and virtual learning methods, augmented reality is one of the technologies that also influences innovation and conforms to current characteristics as a support for learning activities. Thus, to address the problem in improving children’s understanding in order to foster the formation of positive behaviors towards children, appropriate teaching approaches will also be implemented in delivering this proposed model. The purpose of this research is to investigate, identify, and evaluate the efficacy of learning-based approaches using augmented reality technology in fostering the formation of positive behaviours in children who will be provided to students. By incorporating multimedia design technology through the augmented reality approach based on the moral learning module inspired by Surah Lukman, verses 12 to 19 with three values related to faith education, it nindirectly supports religious values teaching through current technology.en_US
dc.language.isoenen_US
dc.publisherUiTM Perak Press, UiTM 2022en_US
dc.relationHITeL Teaching & Learning Innovation Competition (Innovators2022)en_US
dc.subjectAugmented Realityen_US
dc.subjectDigital Technologyen_US
dc.subjectEducational Module Based on Surah Lukmanen_US
dc.subjectFun Learning Experienceen_US
dc.titleLearning Based on Educational Design of Surah Lukman Curriculum using Augmented Reality Technology in Delivering Da'wahen_US
dc.typeNationalen_US
dc.description.fundingSGJPen_US
dc.description.page21-26en_US
dc.description.researchareaAugmented Reality (AR)en_US
dc.volume3en_US
dc.title.titleofbooke-Proceedings of HITeL Teaching & Learning Innovation (Teaching and Learning Practices)en_US
dc.description.articleno21en_US
dc.date.seminarstartdate2022-01-01-
dc.date.seminarenddate2022-06-30-
dc.description.placeofseminarVIRTUALen_US
dc.description.seminarorganizerUniversiti Teknologi MARA, Perak Branchen_US
dc.description.typeProceeding Papersen_US
dc.contributor.correspondingauthornabila.m@umk.edu.myen_US
item.languageiso639-1en-
item.grantfulltextopen-
item.fulltextWith Fulltext-
item.openairetypeNational-
crisitem.author.deptUniversiti Malaysia Kelantan-
crisitem.author.deptUniversiti Malaysia Kelantan-
crisitem.author.orcidhttps://orcid.org/0000-0002-3233-4350-
crisitem.author.orcid0000-0001-7848-3864-
Appears in Collections:Faculty of Creative Technology & Heritage - Proceedings
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