Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/3239
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dc.contributor.authorLuqman Abu-Bakaren_US
dc.contributor.authorNur Zul Izzati Mohd Rajdien_US
dc.contributor.authorNurshahirah Shaharulnizimen_US
dc.contributor.authorMurshidah Mohd Asrien_US
dc.contributor.authorMohammad Sabri Abdul Rahmanen_US
dc.date.accessioned2022-08-15T05:03:42Z-
dc.date.available2022-08-15T05:03:42Z-
dc.date.issued2022-08-
dc.identifier.isbn978-967-2776-12-3-
dc.identifier.urihttp://hdl.handle.net/123456789/3239-
dc.descriptionOthersen_US
dc.description.abstractCOVID-19 pandemic had initiated the shift of traditional assessment methods to online assessment methods in order to evaluate the knowledge level among the students. Flippity is one of free online resources that can be used as an assessment method through games by creating quizzes, memory games and flash cards. Questions will be set based on categories, with an additional feature of difficulty level. Educators need to download a Google Spreadsheet template to set the questions, categories and level of difficulties. Students can answer the questions as individuals or groups. The more difficult the questions, the more marks will be collected by the students. It can be applied to all learning styles be it face-to-face or online class. Based on the feedback from the respondents, more than 50% of the respondents enjoy using Flippidity in class, have a positive attitude towards the application, have the confidence to use Flippity in class and recommend friends to use Flippity in learning. Most of the respondents agree Flippity helps to understand subject matter, helps them to develop critical thinking, makes them explore more on the subject and subject matter becomes more interesting using the tool. Other than that, most of them also agree Flippity allows them to improve their digital skills, communication skills and to function as a team member. In conclusion, Flippity can be used as a digital tool to access student knowledge in more enjoyable ways.en_US
dc.language.isoen_USen_US
dc.subjectQuiz Show,en_US
dc.subjectGame-Baseden_US
dc.subjectFlippity,en_US
dc.titleOnline in-Class Quiz by Using Flippity.Net Platform on Year-1 Students of Doctor of Veterinary Medicine, Universiti Malaysia Kelantanen_US
dc.typeNationalen_US
dc.relation.conferenceInnovators 2022: HITeL Teaching and Learning Innovationen_US
dc.description.page202-207en_US
dc.title.titleofbookHITeL Teaching and Learning Innovation: Teaching and Learning Practicesen_US
dc.description.seminarorganizerUiTM Peraken_US
dc.description.typeProceeding Papersen_US
dc.contributor.correspondingauthorluqman.ab@umk.edu.myen_US
item.fulltextWith Fulltext-
item.openairetypeNational-
item.languageiso639-1en_US-
item.grantfulltextopen-
crisitem.author.deptFaculty of Veterinary Medicine, Universiti Malaysia Kelantan-
crisitem.author.deptUniversiti Malaysia Kelantan-
crisitem.author.deptUniversiti Malaysia Kelantan-
Appears in Collections:Faculty of Veterinary Medicine - Other Publication
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