Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/3184
DC FieldValueLanguage
dc.contributor.authorGhani M.T.A.en_US
dc.contributor.authorHamzah M.en_US
dc.contributor.authorDaud W.A.A.W.en_US
dc.contributor.authorRomli T.R.M.en_US
dc.date.accessioned2022-07-20T08:43:59Z-
dc.date.available2022-07-20T08:43:59Z-
dc.date.issued2022-01-
dc.identifier.isbn1309-517X-
dc.identifier.urihttp://hdl.handle.net/123456789/3184-
dc.descriptionScopusen_US
dc.description.abstractIn the 21st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the impact on the employment of digital game-based learning in Arabic class at the tertiary level. This study is a qualitative study and data obtained through semi-structured interview sessions with 16 students at tertiary level, who exposed to the mobile digital game in learning the Arabic language. The students were chosen purposively based on several determining characteristics. The major findings indicated that the mobile digital game produces a significant effect on their learning achievement and enhances their Arabic vocabulary acquisition. Besides, the digital game-based learning also promotes a student-centred and interactive learning, while additionally creates an enjoyable environment for learning that could encourage student participation in class activities, sustain their learning engagement, and improve their motivation. This study explored opportunities for Arabic language lecturers to practice digital game-based learning as it promotes student-centred learning, which would enhance student’s participation in language activities and provide them with a joyful, fun, and active learning environment.en_US
dc.language.isoen_USen_US
dc.publisherAnadolu University, Faculty of Communication Sciencesen_US
dc.relation.ispartofContemporary Educational Technologyen_US
dc.subjectArabic languageen_US
dc.subjectmobile digital gameen_US
dc.subjectdigital game-based learningen_US
dc.subjectteaching and learningen_US
dc.subjectmobile learningen_US
dc.titleThe Impact of Mobile Digital Game in Learning Arabic Language at Tertiary Levelen_US
dc.typeNationalen_US
dc.identifier.doihttps://doi.org/10.30935/cedtech/11480-
dc.volume14 (1)en_US
dc.description.articlenoep344en_US
dc.description.typeArticleen_US
item.grantfulltextopen-
item.languageiso639-1en_US-
item.openairetypeNational-
item.fulltextWith Fulltext-
crisitem.author.deptUniversiti Malaysia Kelantan-
Appears in Collections:Faculty of Language Studies and Human Development - Journal (Scopus/WOS)
Files in This Item:
File Description SizeFormat
the-impact-of-mobile-digital-game-in-learning-arabic-language-at-tertiary-level-11480.pdf663.43 kBAdobe PDFView/Open
Show simple item record

Google ScholarTM

Check

Altmetric

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.