Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/3089
Title: Remembering Culture Activity For The User At Pantai Sri Tujuh, Tumpat
Authors: Wan Azlina Wan Ismail 
Ramly Hasan 
Nor Diana Aziz 
Mohammed Fadzli Maharimi 
Keywords: Product innovation;design creativity;innovation and creativity;traditional game
Issue Date: 20-Sep-2021
Abstract: 
This research intends to examine the factors that influence creative students' level of creativity and innovation in the growth of entrepreneurship. Playing wau, also known as kite, was originally popular in the country, but it is now popular among many people, even those who live in cities. Aspects of Malay local culture can be found in this game. This can be seen in the shape and design of the wau's pattern. The results reveal that independent variables partially influence the invention of product cultural and creative products in kelantan, utilising interview methodology with owners of local community creative wau bulan and perahu payang painting, bamboo and wood in region kelantan. emphasizing that in order to generate new goods with additional value. . It will become a one-of-a-kind product that will symbolise the culture of the area and will also attract people.
Description: 
Others
URI: http://hdl.handle.net/123456789/3089
ISBN: 978-967-2912-89-7
Appears in Collections:Faculty of Architecture and Ekistics - Other Publication

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