Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/2608
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dc.contributor.authorSiti Hajar Akma Mohd Rawien_US
dc.contributor.authorMhd Hafiz Karami Mhd Zainen_US
dc.date.accessioned2022-01-16T01:58:18Z-
dc.date.available2022-01-16T01:58:18Z-
dc.date.issued2021-
dc.identifier.isbn978-967-2912-89-7-
dc.identifier.urihttp://hdl.handle.net/123456789/2608-
dc.descriptionOthersen_US
dc.description.abstractThis abstract present how the usage of various games in Whatsapp can increase pupils' engagement to support a blended learning English class through active learning during teaching and learning at home (PdPr). WhatsApp is used as a tool for the teacher to carry out the lesson because it requires low-bandwidth.en_US
dc.language.isoenen_US
dc.subjectpupils' engagementen_US
dc.subjectWhatsAppen_US
dc.subjectgamesen_US
dc.subjectenglishen_US
dc.subjectpdpren_US
dc.subjectremote learningen_US
dc.titleGamiapp: Using Games in Whatsapp to Increase Pupils' Engagement in PDPRen_US
dc.typeNationalen_US
dc.description.page328 - 329en_US
dc.description.researchareaTESLen_US
dc.relation.seminarCarnival Research & Innovation (CRI 2021) Virtual International Editionen_US
dc.title.titleofbookE-PROCEEDING OF CARNIVAL RESEARCH & INNOVATION (CRI2021) VIRTUAL INTERNATIONAL EDITIONen_US
dc.description.articleno150en_US
dc.date.seminarstartdate2021-09-20-
dc.date.seminarenddate2021-09-21-
dc.description.placeofseminarOnlineen_US
dc.description.seminarorganizerUniversiti Malaysia Kelantanen_US
dc.description.typeProceeding Papersen_US
item.languageiso639-1en-
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.openairetypeNational-
crisitem.author.deptUNIVERSITI MALAYSIA KELANTAN-
Appears in Collections:Faculty of Architecture and Ekistics - Other Publication
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hajar e-Proceeding CRI 2021.pdf288.81 kBAdobe PDFView/Open
content e-Proceeding CRI 2021.pdf10.87 MBAdobe PDFView/Open
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