Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/2379
DC FieldValueLanguage
dc.contributor.authorNurul Syazana Abdul Halimen_US
dc.contributor.authorNor Shahirul Umirah Idrisen_US
dc.contributor.authorNorrimi Rosaida Awangen_US
dc.date.accessioned2022-01-08T17:40:42Z-
dc.date.available2022-01-08T17:40:42Z-
dc.date.issued2021-
dc.identifier.isbn9789672912750-
dc.identifier.urihttp://hdl.handle.net/123456789/2379-
dc.descriptionMapimen_US
dc.description.abstractRecently, augmented reality (AR) technology is becoming a new trend in education. It has been used in medicine, engineering design, robotic, telerobotic, manufacturing, consumer design, psychological treatments (Azuma et al., 2001). AR is a technology that allows real-time use of information either in text, graphics, audio, or video, which is integrated with real-world objects. Thus, the combination of AR technology with educational content creates a new type of automated application and acts to enhance the effectiveness and attractiveness of teaching and learning for students in real-life scenariosen_US
dc.publisherUMK Pressen_US
dc.titleChapter 20: AUGMENTED REALITY (AR) AS A FUN TEACHING AND LEARNING TOOL FOR ENVIRONMENTAL CLASSen_US
dc.typeNationalen_US
dc.description.page135-140en_US
dc.title.titleofbookEclecticnous Approach in Learningen_US
dc.description.typeChapter in Booken_US
item.grantfulltextopen-
item.openairetypeNational-
item.fulltextWith Fulltext-
crisitem.author.deptUniversiti Malaysia Kelantan-
Appears in Collections:Book Sections (Others) - FSB
Files in This Item:
File Description SizeFormat
c 20.PNG58.58 kBimage/pngView/Open
cip.PNG44.55 kBimage/pngView/Open
COVER ECLECTICNOUS.pdf17.94 MBAdobe PDFView/Open
cp 3.PNG72.04 kBimage/pngView/Open
Show simple item record

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.