Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1516
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hussein, Nur Hafezah | en_US |
dc.contributor.author | Nor Hanim Mustafa | en_US |
dc.date.accessioned | 2021-05-04T07:58:46Z | - |
dc.date.available | 2021-05-04T07:58:46Z | - |
dc.date.issued | 2020-11 | - |
dc.identifier.uri | http://hdl.handle.net/123456789/1516 | - |
dc.description | Others | en_US |
dc.subject | Minecraft games-based learning e-learning English learning university students | en_US |
dc.title | Reach and Change: Meaningful English Language Learning Through IFAMRES Minecraft | en_US |
dc.type | International | en_US |
dc.relation.conference | Karnival Inovasi UMT | en_US |
dc.description.type | Article | en_US |
item.grantfulltext | open | - |
item.openairetype | International | - |
item.fulltext | With Fulltext | - |
crisitem.author.dept | Universiti Malaysia Kelantan | - |
Appears in Collections: | Faculty of Language Studies and Human Development - Other publication |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
KARNIVAL UMT.pdf | 8.8 MB | Adobe PDF | View/Open |
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